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Welcome.

My name is Moises Gomes. I am Brazilian and I live in Sao Paulo. I´ve been working with computer graphics for all types of media and communication. 

I'm always improving my artistic skills through study of human anatomy, character development, traditional and digital sculpture, 3D texturing, lighting and composition.
On this site you can check and follow the progress of my work as new steps are taken.
Available for freelance projects, you may reach me through the following contacts:


e-mail: moises@mgcg.com.br

Tel: 55 + 11 + 987881353

 


Monitor the home site on facebook.

More Videos and Works in my Channel on Vimeo.

My profile in Linkedin.

My Skype: moises.goms

My Reel

Projects

Centaur

This was my first final course project. It was inspired by design of the character of the Chronicles of Narnia. In this piece I took one month and a half of production.


Material: Clay Hard


Photos by Andre Holzmeister

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Satyrs

This was my first final project at my course. It was inspired by design of the character in the Chronicles of Narnia. Next to him was made the Centaur composing a diorama. In this piece I took three weeks of production.

Material: Clay Hard

Photos by Andre Holzmeister

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HellBoy

This study was a likeness of the character Hellboy. He is 70 cm tall and weighs about 45 KLS. It was made within one month.

Material: Plastilina

 

Photos by Andre Holzmeister

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Robot

This work was developed for the Flag’s Art Gallery, The Company I work for.


Breakdown:

-Modeling
-Texture
-Shader
-Render - Vray
-Lighting
-Composition

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Washing Machine

Work developed to study techniques of modeling organic and inorganic, rendering and composition. It was inspired by the concept artist Aaron Brady.

Breakdown:
-Modeling
-Render - MentalRay
-Composition

* Note: The Shader and Light were developed by 3D artist Mike Nash.

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Ship

Project developed for the portfolio of a game company. Done in partnership with the great artist and friend Estevão Teuber.

Breakdown:

-Modeling
-Texture
-Shader
-Render - Vray
-Lighting

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Military Truck

Project developed for the portfolio of a game company.

Breakdown:
-Modeling
-Lighting
-Texture
-Shader
-Render - MentalRay
-Composition

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Samsung Galaxy Note

This project was designed to show the main features of the Samsung’s latest release, Samsung Galaxy note.

Breakdown:
-Modeling *
-Texture *
-Shader *
-Render*

* Shared task with other professionals.

Client: Samsung
Brand: Samsung galaxy Notice
Studio: ICELAND 2nd NATION

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Google Buttons

The concept of this job was the customization of the download button for Google Chrome that wanted to show different themes to customize your browser.
Breakdown:
-Modeling
-Texturing and Shader
-Animation
-Hair and Fur
Client: Google
Brand: Google Chrome
Studio: ICELAND 2nd NATION

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Youtube Carnival

Work developed for the print box and YouTube’s channel at Carnival 2012.

Breakdown:

-Modeling
-Texture *
* Shared task with other professionals.


Client: Google
Brand: Youtube
Studio: ICELAND 2nd NATION

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A Grande Familia

Abertura criada para uma das maiores séries da tv brasileira. Resgatando a estética "cartoon" utilizada durante a primeira fase do programa na década de 70, e atualizando-a, construímos uma narrativa ágil que acompanha os integrantes da família ao longo da história.
Nesse trabalho junto fiz a parte de modelagem do corpo e roupas e morphers targets dos personagens Nenê. Bebel e Tuco

Breakdown:
-Modelagem do corpo e Roupas
-Morphers Faciais

Cliente: Globo
Produtora: Beeld Motion

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Orc

Modeling work inspired by the concepts of master and friend Alex Oliver.

Breakdown:
-Modeling
-Render - MentalRay
-Composition

* Note: The Shader and Light were developed by 3D artist Mike Nash.

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Devil

This work was developed during a workshop of the great artist and friend Alex Oliver. In this workshop I had the opportunity to improve my modeling techniques and finishing character creation.
Breakdown:
-Modeling
-Lighting
-Texture
-Shader
-Render - MentalRay
-Composition

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Creatura

Modeling study of a deformed creature.
Breakdown:
-Modeling
-Lighting
-Texture
-Shader
-Render - MentalRay
-Composition

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Grafiteiro

At first it was just a study of anatomy in the middle of the process i had this idea then which was a study has become a personal project.

Breakdown:
-Modeling
-Shader
-Render
-Composition

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Globo - Salve Jorge

Fala galera,
Tive a oportunidade de participar da abertura de Salve Jorge, nova novela das "21:00". Mais uma vez gostaria de agradecer a galera Beeld pela parceria.

Breakdown:

-Modelagem

-UVW Mapping

-Texturização

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Indian

An unusual idea and an attempt to make an Indian
Breakdown:
-Modeling
-Shader
-Render
-Composition

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Making the News

This is the "Machine News" on the front cover issue # 86 of Colors Magazine.

BreakDown:


-Modeling
-Texture
-Shader
-Render - Vray
-Lighting

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African Women

Work developed to study techniques of modeling organic, rendering and composition. It was inspired by photographs of women of African tribes.

BreakDown:

-Modeling
-Texture
-Shader
-Render - Vray
-Lighting
-Composition

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